This can lead to interesting strategies and alliances. You can form teams of two, with each player controlling two tokens. Playing Ludo in teams can make the game more strategic and collaborative. For example, if a player captures an opponent's token, the opponent must perform a fun task, like singing a song or telling a joke. Introduce mini-challenges within the game to make it more exciting. Making Ludo Fun and Interesting Set Challenges Once all four tokens reach home, you win the game. To move tokens to the home triangle, you need to roll the exact number to reach. To re-enter the game, they must roll a six. If your token lands on a space occupied by an opponent's token, the opponent's token is returned to their starting area. Each subsequent roll determines how many spaces a token can move. To move a token out of the starting area onto the board, you must roll a six. The Basics of Ludo Step 1: Rolling the DieĮach player rolls the die the highest roller starts the game. The tokens move around the board based on the roll of a die, with the goal of reaching the home triangle in the center of the board. ![]() ![]() Each section has a starting area (also known as a yard) with four tokens. The Ludo board is divided into four colored sections: red, green, yellow, and blue. Move all four of your tokens from the starting area to the home triangle by rolling a six-sided die.īuy an Indian Ludo (Pagade) Set Understanding the Ludo Board The first player to get all 4 of their tokens to the home base wins, and play resumes to determine the second, third, and fourth place players.Ludo, a board game for two to four players, has its roots in ancient India and has since spread across the globe, captivating millions with its simple yet strategic gameplay. A player may not land on a square they already occupy, although there are variations of the game that allow a piece to be promoted to a “double piece.” However, if a player lands on an opposing player’s token, that opposing player’s token is returned to its original starting position in the corner of the board. If a third 6 is rolled in a row, that player may not move and the turn ends. If a second 6 is rolled, that player takes a third roll. If a 6 is rolled, that player makes an additional bonus roll. If a player rolls a 6 and already has a token in play, they may elect to put a new token into play. When a piece successfully reaches the home base, it is removed from play. Once a piece reaches the color-coded row at the end of their trip around the board, a player must roll a die with the exact number of spaces required to reach the home base in the middle. Pieces move clockwise around the board on the white spaces until they return to the player’s starting column. Once a piece is in play, that player must move their token according to the number rolled on each die roll they make. Once a player rolls a 6, they may place one of their tokens on the starting position in the marked square on the leftmost column where their color starts. Going clockwise, each player takes turns rolling the die once per turn until they roll a 6. ![]() Each player rolls the die and the player with the highest roll goes first. To set the game up, each player places their 4 tokens on the 4 blank spaces inside the circle on their corner of the board. The objective of the game is to be the first player to move all 4 of your tokens around the board and into the home base. ![]() Ludo is a strategy board game played with 2 to 4 players.
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